Description:
This is a work-in-progress game created using the Unity Engine for development, Blender for 3D modeling, C# for game logic, ambientCG for materials and textures, and ZapSplat along with Audacity for sound effects and music. I am currently developing this project as a hobby to gain experience as a coder, designer, and 3D artist. Through this process, I’m implementing Object-Oriented Programming (OOP) principles in C# and adhering to good coding practices, which contribute to improved game performance and optimization.